Dana Kovac
Principal Environment Artist · 11 yrs AAA · Zagreb, Croatia
About
Dana has shipped environments on three AAA military shooters and a defense-simulation contract, leading kit and material pipelines for teams of 8–20 artists. Her courses teach the exact kit-plus-procedural workflow her teams use in production — nothing academic, everything shippable.
Before games she spent three years in archviz, which shows in her obsession with real-world scale, believable wear, and lighting that reads at a glance. She reviews every course’s community channel weekly.
Courses
Coming soon: Naval & Harbor Environments in UE5 — in production, publishing this fall.
What students say
“Dana explains the why behind every kit decision — after chapter 3 I stopped copying and started designing my own modules.”
“The only instructor I’ve seen teach draw-call budgets in a way juniors actually retain. Our whole team took this.”
“The heightfield chapters alone replaced a week of trial and error. Every HDA she builds on camera ships with the course.”