Production-tested, not portfolio-rendered
Every product shipped inside a real project before it reached the store. Spec sheets list true polygon counts, texture budgets, and LOD chains.
Strataforge is a store and school run by working environment artists and technical directors. Everything we sell has survived a real production — the same kits, tools, and pipelines we use on contract work for studios and simulation clients.
Every product shipped inside a real project before it reached the store. Spec sheets list true polygon counts, texture budgets, and LOD chains.
If a product doesn’t fit your pipeline, tell us which engine version failed and we refund. Course refunds within 14 days if under 20% watched.
Version updates within a major release are free. When engines break things, we patch — v2.x of the base kit has shipped 9 free updates.
Individual, Studio, Enterprise — three tiers, one page each, plain English. Ship in commercial games without calling a lawyer.
Our team's shipped credits and contract work — the productions our assets and training methods come from.
Refund requests go through your order history — most are decided within two business days. Approved refunds reverse to the original payment method.
Buy once, ship forever. Studio tier covers 10 seats; Enterprise is unlimited with priority support. Upgrades pay only the difference.
Every file is served over expiring signed links with SHA-256 checksums listed, so you can verify what you deploy into production.
Course revenue splits 70/30 in the instructor’s favor, paid monthly with public statements. Good economics keep working professionals teaching.
Licensing, studio invoicing, or pipeline fit — support answers within one business day. support@strataforge.com