Vehicle Rigging for Real-Time — Maya to UE
What you'll learn
Curriculum
4 chapters · 16+ lessons- Course overview & pipeline mapPreview8:24
- Gathering desert warfare referencePreview14:02
- Project setup in UE 5.418:40
- Blockout principles for large scenes22:11
- Reading the brief (article)6 min
- Chapter 1 quiz — FoundationsQuiz gate5 questions
Frequently asked
Do I need prior Unreal experience?
Some familiarity helps, but chapter 1 covers project setup and blockout from scratch. Intermediate pacing overall.
What software versions are used?
Unreal Engine 5.4 and Houdini 20.5. Most techniques transfer to 5.3–5.5 and recent Houdini builds.
Are the project files included?
Yes — each chapter ships a downloadable UE project so you can follow along or inspect the finished result.
Is there a certificate?
Passing the final quiz issues a shareable certificate of completion from your library.
What's included
Your instructor
Dana has shipped environments on three AAA titles and now teaches production-grade world building. Their courses focus on pipelines that survive real deadlines, not tech demos.
Reviews
Chapter 6 alone was worth the price — draw-call budgets, HLODs, the lot. My portfolio scene runs at 120fps now.
T. Lindqvist · Env artist · May 2026You can’t skip ahead without actually understanding the material. Harsh but it works.
R. Achebe · Student · Apr 2026