
Shooting Target
Shooting Target 1 was built for real production, not a demo reel. Every mesh is on-grid, pivots are placed for fast assembly, and naming follows a predictable convention so it drops into an existing project without a cleanup pass.
Materials use packed ORM maps and a small number of master materials with instance overrides, keeping draw calls low while staying easy to re-skin. Where it matters, high-poly sources are included so you can rebake or push detail further.
Updates within the current major version are free, and the changelog below tracks every fix and addition. If something doesn't fit your pipeline, support comes directly from the author.
Use in unlimited commercial projects under the selected license tier. Redistribution or resale of source files is not permitted.
90 days on assets and tools; 14 days on courses if under 20% watched. Version updates within the major version are free; license upgrades pay the difference.
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