
Procedural construction crane for Unreal & unity
A procedural construction crane HDA, that can be used inside game engines or DCCs using Houdini Engine. You can customize crane Dimensions and assign any custom materials for metal, glass and rubber. Crane geo is spitted into two parts (trolley & base) so you can animate the trolley (top part) separately.
Use in unlimited commercial projects under the selected license tier. Redistribution or resale of source files is not permitted.
90 days on assets and tools; 14 days on courses if under 20% watched. Version updates within the major version are free; license upgrades pay the difference.
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