
Procedural tool (HDA) to create car parking lots or other alignments like boats, using cube mesh inputs from engine (Unreal or unity ).
This HDA creates alignment of cars or boats or any other assets base on mesh (cube) from engine. It has many options like deleting some areas, advanced placement and orientation control, lane decals or lane meshes with opacity,, and color variation (only supported in unreal).
Use in unlimited commercial projects under the selected license tier. Redistribution or resale of source files is not permitted.
90 days on assets and tools; 14 days on courses if under 20% watched. Version updates within the major version are free; license upgrades pay the difference.
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