
This HDA creates creates Ship to shore (STS) crane, with customizable dimensions and unique materials for each part.
Create Procedural STS cranes in Unreal and Unity and control its dimensions as you wish. For dimensions, you can use specific dimensions, or cube(s) input from the engine. Every Part has a unique material so you can assign different materials for each part. controlling material colors from HDA in only available in Unreal, to do so you need to create a material in Unreal with a color parameter named exactly: "BaseColor". And also you need to assign the material itself in the HDA not the material instance. For unity you just create different materials with different colors as you wish and assign each one in the HDA individually.
Use in unlimited commercial projects under the selected license tier. Redistribution or resale of source files is not permitted.
90 days on assets and tools; 14 days on courses if under 20% watched. Version updates within the major version are free; license upgrades pay the difference.
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